1st International Workshop on Cloud Gamification

WCG 2018


Computer Networks & Wireless Communication Software Systems



########## 1st International Workshop on Cloud Gamification ##################
In conjunction with IEEE International Conference on Future Internet of Things and Cloud (FiCloud 2018)
############## August 6-8, 2018 - Barcelona, Spain ###################
################ Context #####################
Gamification can be defined as the use of game-design elements in non-game contexts in order to foster user satisfaction and, consequently, engage and motivate users to progress. At the same time Backend-as-a-Service (BaaS) appeared as cloud computing platforms acting as a set of remote services and software development kits, allowing developers to connect their Web and mobile applications to validated services. The combination of gamification and those backend platforms has given rise to the appearance of game backend as a service platforms (GBaaS). This new type of backend platforms aims to deliver powerful real-time tools and services to be used, primarily, in games and, nowadays, with the evolution of gamification, are starting to being used for other domains such as medicine, marketing and education. Despite the tremendous success of gamification, this interesting shift unveils several issues regarding the design and implementation of gamification services. This process is still created from scratch and based on ad hoc methodologies. In fact, neither standards, specifications or frameworks regulate this hot topic.
This workshop tries to fill the gap between the evolution of BaaS in the cloud realm and the unregulated growth of game services. The workshop is a forum where designers, developers and users of gamification systems and services could present and discuss results of their work, share new trends, methodologies and best practices for the design and implementation of gamification services in the cloud context.
################ Topics ######################
- Application of software-based gamification to novel areas
- Best practices for Gamification UI standardization
- Big data and gamification
- Conceptual/technical frameworks for implementing gamification in SW
- Coordination of gamification services
- Game data standardization
- Gamification as a Service (both provider and user perspectives)
- Gamification Backend As a Service
- Models and architectures for gamified software systems
- New concepts and techniques in gamification design and development
- Open-source gamification tools and libraries
- Procedures for user-testing of the gamification component
- Reports on development and evaluation of innovative gamified software
- Serious games for health and well-being
- Player behaviour modelling
################ Committee ######################
Chairs
Ricardo Queirós - ESMAD/P.PORTO - Portugal
Jakub Swacha - University of Szczecin - Poland
Robertas Damaševičius - Kaunas University - Lithuania
################ Program Committee ###############
Carlos Filipe Portela, University of Minho, Portugal
José Paulo Leal, University of Porto, Portugal
Juho Hamari, University of Tampere, Finland
Marcin Woźniak, Silesian University of Technology, Poland
TBA
################ Important Dates ##################
Submission deadline: May 15, 2018
Authors notification: June 15, 2018
Final manuscript due: July 15, 2018
################ Submission #######################
- Authors are requested to electronically submit a PDF paper (maximum 6 pages in IEEE two-column format)
- Link for submission: https://easychair.org/conferences/?conf=ficloud2018ws
- The proceedings of the workshop will be published by the IEEE CPS.
- For any question, send an email to ricardoqueiros@esmad.ipp.pt.