Special Track on Immersive and Engaging Educational Experiences @ iLRN 2019

IEEEXP@ILRN 2019


Computer Graphics Computer Vision & Pattern Recognition



ST1. Immersive and Engaging Educational Experiences
Overview
Immersive and engaging learning environments are powerful teaching tools and allow innovative forms of entertainment, learning, training, and other experiences. More and more virtual reality platforms, virtual world environments, augmented/alternate/mixed reality applications and game­-based experiences, and various forms of interactive media are designed to create engaging and immersive experiences in an educational setting. This can be a traditional classroom, a virtual and remote classroom setting or activities that further the educational agenda. In this track, various forms of interactive media, methods-based and “entertainment with purpose” are discussed to create different forms of engagement. In this special track we discuss how we can design, develop, and analyze educational environments to be both, immersive and engaging, while still learning outcome oriented. The track does not only cover research on design, development, and analysis of such environments, we also invite submission describing non­-traditional and traditional design practice and development approaches to create different engaging experiences.
List of Topics
The topics of interest include, but are not limited to:
Learning: learning in immersive environments, augmented realities, mixed realities, virtual realities, virtual worlds, and games
Design: design techniques, practices, methods (problem-based, storytelling, scenario-based, etc.)
Analysis: frameworks, exploration studies, user studies
Technology: platforms, devices, engines, environments, graphics, navigation, interactions, user analysis, data analysis, procedural content generation, artificial intelligence
Non-­traditional, non­-classroom and non-­curricular learning environments
Development approaches to create different engaging experiences
Author Info
Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/ for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019 , log in with an account or register, and select the track “ST1: Immersive and Engaging Educational Experiences (IEEEXP)” to add your submission.
Special Track Chairs
Johanna Pirker, Graz University of Technology, Austria
Foaad Khosmood, California Polytechnic State University, USA
Kai Erenli, University of Applied Science BFI Vienna, Austria
Roxane Koitz-Hristov, Graz University of Technology, Austria
Program Committee (to be confirmed and extended)
Allan Fowler, Kennesaw State University
Brian Mcdonald, Glasgow Caledonian University, UK
Dominic Kao, Massachusetts Institute of Technology, MA
Ryan Locke, Abertay University, UK
Volker Settgast, Fraunhofer Austria, Austria
Kai Erenli, University of Applied Sciences BFI Vienna, Austria
Zoë J. Wood, California Polytechnic State University, CA
Britte H. Cheng, SRI International, CA
Helen Wauck, University of Illinois Urbana-Champaign, IL
Guenter Wallner, University of Applied Arts Vienna, Austria
Contact
For more information, please contact jpirker@iicm.edu