International Conference on Computer Graphics Theory and Applications

GRAPP 2018


Mathematical Analysis



CALL FOR PAPERS
International Conference on Computer Graphics Theory and Applications GRAPP
website: http://www.grapp.visigrapp.org/
January 27 - 29, 2018 Funchal, Madeira, Portugal
Sponsored by: INSTICC
INSTICC is Member of: WfMC
Logistics Partner: SCITEVENTS
IMPORTANT DATES:
Regular Paper Submission: July 31, 2017
Authors Notification (regular papers): October 20, 2017
Final Regular Paper Submission and Registration: November 3, 2017
Scope:
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.
Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.
Conference Topics:
Area 1: Geometry and Modeling
- Procedural and Multiresolution Modeling
- Quad-Dominant Remeshing
- Hexahedral Meshing
- 3D Model Repair and scene reconstruction
- Architectural Geometry
- Processing Frameworks and Data Structures
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena
- Image-Based Modeling
- Solid and Heterogeneous Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems
Area 2: Rendering
- Real-Time Rendering
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
- Point-Based Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- Computational Photography
Area 3: Animation and Simulation
- Real-time Clothing and virtual fashion
- Scalable Fluid Simulation
- Simulation of Elastic Rods, Shells, and Solids
- Dynamic Simulation of Physical Behaviour
- Animation Algorithms and Techniques
- Real-time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems
- Animation from Motion Capture
- Real-time character Animation
- Plausible Motion Simulation
- Animation of Particle Systems
- Human Figure Animation
- Crowd Simulation
- Physics-based Animation
- Image-based Animation
- Modeling and Simulation for Education and Training
Area 4: Interactive Environments
- Procedural and interactive artworks
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Real-time Graphics
- Advanced User Interfaces
- Mobile Interfaces
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
- Sketch-based Interfaces
- Virtual Reality Tools and Languages
- Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
- e-Learning Applications and Computer Graphics
- Games for Education and Training
- Human Performance and Usability of Virtual Environments
PROGRAM CO-CHAIRS:
Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa, Portugal
Dominique Bechmann, CNRS-Université de Strasbourg, France
PROGRAM COMMITTEE
http://www.grapp.visigrapp.org//ProgramCommittee.aspx
GRAPP Secretariat
Address: Av. D. Manuel I, 27A, 2º esq.
Tel: +351 265 520 184
Fax: +351 265 520 186
Web: http://www.grapp.visigrapp.org/
e-mail: grapp.secretariat@insticc.org