2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)--Ei Compendex and Scopus

AIVR--Ei and Scopus 2018


Library & Information Science



2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)--Ei Compendex and Scopus
AIVR 2018
2018 International Conference on Artificial Intelligence and Virtual Reality
Nagoya, Japan
November 23-25, 2018.
http://www.aivr.org/
Publication:
All submissions will be blind reviewed by the Program Committee on the basis of technical quality, relevance to conference topics of interest, originality, significance, and clarity. All accepted and presented papers will be published in International Conference Proceedings Series, which will be indexed by Ei Compendex and Scopus and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science).
Call for Paper:
(I) Systems, including techniques, performance, and implementation
System components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
(II) Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
(III)Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
(IV)AI technologies
Search, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
(V)Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
(VI)Applications and use cases
Data and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Venue:
Nagoya, Japan
aivr@iact.net
http://www.aivr.org/
Submission Methods:
Full Paper(publication and oral presentation)
Abstract(oral presentation only)
Electronic Submission System (.pdf)
https://easychair.org/conferences/?conf=aivr2018
Agenda Overview:
November 23, 2018: Registration & Conference Materials Collection
November 24, 2018: Keynote Speeches and Panel Sessions
November 25, 2018: One Day Tour & Academic visiting
Contacts:
Gretchen Liu
Email: aivr@iact.net
Tel:+852-30623054