Computer Animation and Social Agents 2025

CASA 2025


Computer Graphics



The 38th International Conference on Computer Animation and Social Agents (CASA 2025) will be held on June 2-5, 2025, in Strasbourg, France. The conference is organized by the University of Strasbourg and the ICube laboratory. It is supported by the Computer Graphics Society (CGS). CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS). In the past few years, CASA was held in Europe (Belgium, Netherlands, France, Switzerland, UK, etc.), Asia (Korea, China, Singapore) and other countries. CASA 2025 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. 



The conference will be in HYBRID format. Authors will have the option to present their paper either in person or online.



 



 



 



 



 



PAPER SUBMISSION



 



 



We invite submissions of research papers on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.



 



 



Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of Computer Animation and Virtual Worlds (Impact Factor: 0.9). Authors will have to register and present the papers either onsite or online at the conference.



 



 



 



 



 



SCOPE AND LIST OF TOPICS



 



 



CASA invites submissions on a broad range of topics, including but not limited to:



 



 



Computer Animation:



 



 




  • Motion Control

  • Motion Capture & Retargeting

  • Path Planning

  • Physics-based Animation

  • Vision-based Techniques for Animation

  • Behavioral Animation

  • Deformation

  • Facial Animation

  • Image-based Animation

  • AI Storytelling

  • AI Visual Generator

  • Group and Crowd Simulation

  • Modeling Natural Phenomena

  • Deep Learning based Animation

  • Fluid Animation

  • Multi-scale Models

  • Animation Compression & Transmission

  • Machine Learning for Animation

  • Advanced Multimodal Models

  • Game-based Learning



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Virtual Worlds:



 



 




  • Virtual Heritage

  • Humanoid and Social Robots

  • User studies on AI or Robots Acceptance

  • Machine Learning for VR and AR

  • Artificial Agents in Virtual Reality

  • Mixed and Augmented Reality

  • Population Generation for Virtual Worlds

  • Virtual Cities

  • Virtual Humans and Avatars

  • Anthropometric Virtual Human Models

  • Digital Clones

  • VR Health Applications

  • Shared Virtual Environments

  • Semantics & Ontologies for Animation in VR

  • AI applications in VR and AR experiences

  • Anthropometric Virtual Human Models

  • Metaverse

  • 3D Telepresence

  • Haptics

  • Locomotion and Navigation

  • Presence and Immersion

  • Cultural Heritage Applications

  • Social Agents



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IMPORTANT DATES



 



 



 



 



Submission for the Special Issue of Computer Animation and Virtual World (CAVW)



 



 




  • Submission deadline: March 8, 2025

  • Preliminary Notification to Authors: April 15, 2025

  • Revised papers submission deadline for CAVW journal: May 5, 2025

  • Final Notification of CAVW Journal: May 15, 2025

  • Author Registration: May 18 (final deadline)





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